Build, Manage & Ship Playable Ads All in One Platform

Our team builds your playable ads. Then our platform lets any UA manager turn each one into as many variations as a campaign needs, and export them to 16 ad networks in one click. More creative volume, without more production workload.

Showreel
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  • 120+playables delivered since 2026
  • 16ad networks
  • 5 MBor under, every playable
  • 13 yearsof game development experience

The problem

Playable production shouldn't live in spreadsheets and email threads

Before: briefs in email, feedback in chat, builds in folders, network specs scattered. With Make My Playable: 1 Brief, 2 Production, 3 Review, 4 Iteration, 5 Export.

You don't have to build it yourself. Our production team creates the playable; the platform keeps every brief, build, review and export in one place.

Production

Two ways to produce

Human-developed

Boutique Playables

  • Custom mechanics and complex gameplay
  • Human creative direction
  • Full creative control
  • Typically about 2 weeks from brief to delivery

Best for hero concepts

AI-developed

AI Playables

  • Concept exploration and rapid prototyping
  • Test more ideas, sooner
  • Creative volume
  • First playable within a working day
Ask us for a live demo →

Explore with AI. Scale the winners with Boutique. Both are delivered to the same standard: 5 MB or under, ready for 16 ad networks.

Services

What we do

Production

Boutique Playables

From concept to launch, we craft custom playable ads tailored to your game and goals. Our end-to-end creative process delivers engaging, high-performing, production-ready experiences.

AI Playables

Accelerate creative production with AI-powered playable development. Explore more ideas, test concepts faster, and scale creative output without compromising quality.

Iterations

Refine every playable with streamlined feedback and version control. Compare versions, track revisions, and collaborate seamlessly to create better-performing ads.

Platform

Project Management

Manage your entire playable production workflow in one place. Track projects, assign tasks, monitor milestones, and keep every delivery on schedule.

Brand Management

Keep all your brands, creatives, and assets organized in one centralized platform. Manage client-specific workflows, feedback, and permissions with complete clarity.

Multi-Network Export

Export playables optimized for major advertising networks in just one click. Automatically meet network-specific requirements, file-size limits, and MRAID standards.

Built for UA teams, not developers. Once your first playable is produced, create new themes, fantasies, difficulty, end cards and CTAs in the editor, with no developer and no new brief. Manage every variation in one place and export them all in one click.

Partners

Partner Program

Built for agencies. White-label-ready workspaces, multi-brand management, and collaboration tools designed for teams serving multiple clients.

Showcase

Playables you can play

Four showcase playables, built to show the range of mechanics we build.

Meta · Google UAC: Cute Pop

Meta · Google UAC

Cute Pop

Tap to pop cute bubbles and earn points

Genre
Casual-Hybrid
Size
5 MB or under
Open full screen
Explore the full portfolio →

More work is available on request under NDA.

Networks

16 ad networks

Every build is prepared to each network's specifications at 5 MB or under. Network packaging is part of production, not an extra step.

  • Meta
  • Google
  • AppLovin
  • Unity
  • ironSource
  • Liftoff
  • Vungle
  • Mintegral
  • Moloco
  • Pangle
  • Smadex
  • Adikteev
  • TikTok
  • Snapchat
  • Appier
  • Rubeex

Platform access

Production is available now. New platform features roll out to clients first.

Contact

Send us your game and campaign goal.

We'll recommend an approach, timeline and next steps. Start with one playable, a concept batch or ongoing production.

hello@happypotato.studio · We reply within 24 hours.

UK Office, Happy Potato Studio Ltd Merlin House, Brunel Road, Reading, United Kingdom, RG7 4AB

Drop us a message

FAQ

Frequently asked questions

What do you need to start a playable?

Your game (a build or store link), your campaign goal, and any assets or references. We take it from there.

Can you work from existing game assets?

Yes. We can use your art and audio, create new assets, or mix both.

Can you build custom mechanics?

Yes. Boutique Playables are built for custom and complex mechanics.

What networks do you support?

16 ad networks, including Meta, Google, AppLovin, Unity, TikTok and Snapchat. Every build is 5 MB or under.

Do you handle iterations?

Yes. Boutique includes 3 review rounds and AI includes 2. After delivery, the platform editor is simple enough for any UA manager to create as many variations as you need, with no developer involved.

What is the difference between Boutique and AI Playables?

Boutique is built by our designers and developers for complex or hero concepts. AI Playables are AI-developed and reviewed by our team, for fast exploration and creative volume.

Can agencies use Make My Playable?

Yes. Our partner program supports agencies working for game clients.

How are projects priced?

Every project is scoped and quoted after the brief.

Can work be handled under NDA?

Yes. We work under strict NDAs, set to each client's requirements.

Playable